Approved Meta Remote Locations: Can be Burlingame CA, Los Angeles, CA, or San Diego CA.
**Must submit portfolio with resume**
Meta’s mission is to give people the power to build community and bring the world closer together. People at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of augmented and virtual reality.
Come be a part of Meta’s VR organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that VR will help define the future of online interaction.
As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.
Meta’s mission is to give people the power to build community and bring the world closer together. People at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of augmented and virtual reality.
Come be a part of Meta’s VR organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that VR will help define the future of online interaction.
As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.
Responsibilities:
• Top must-have HARD skills:
3+ years of experience in either the game or film industries as a 3D artist.
Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter.
Strong communication skills for working across multiple disciplines.
3+ SHIPPED TITLED AND SUBSTANTIAL WORK SAMPLES
• Good to have skills:
Prior virtual reality experience
Experience in layout and level design
Ability to locate and resolve content and asset performance bottlenecks through investigation and content optimization
Preferred Qualifications:
Professional content development experience, including shipping one or more titles
Prior virtual reality experience
Experience creating textures and materials in Substance
Look development experience
Experience working in a variety of visual styles
Able to locate and resolve content and asset performance bottlenecks through investigation and content optimization
Shader development experience a plus
Experience in layout and level design
Proven experience leading teams of artists in the creation of levels or game environments.
This is the pay range that the employer reasonably expects to pay for this position: $42.84/hour - $54.23/hour
Optional Benefits: Medical, Dental, Vision, 401K
The Meta CWX Program is enabled by a cutting-edge software platform called TalentNet that leads the contingent labor world for technology innovation. The software platform leverages Machine Learning and Artificial Intelligence to make sure the right people end up in the right job.
At Meta, we are constantly iterating, solving problems, and working together to connect people all over the world. That’s why it’s important that our workforce reflects the diversity of the people we serve. Hiring people with different backgrounds and points of view helps us make better decisions, build better products, and create better experiences for everyone.
We give people the power to build community and bring the world closer together. Our products empower more than 3 billion people around the world to share ideas, offer support, and make a difference.