3D Art Generalist

Apply for the Position

Approved Meta Remote Locations: Can be Burlingame CA, Los Angeles, CA, or San Diego CA.


**Must submit portfolio with resume**


Meta’s mission is to give people the power to build community and bring the world closer together. People at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of augmented and virtual reality.


Come be a part of Meta’s VR organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that VR will help define the future of online interaction.


As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.


Meta’s mission is to give people the power to build community and bring the world closer together. People at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of augmented and virtual reality.


Come be a part of Meta’s VR organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that VR will help define the future of online interaction.


As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.


Responsibilities:

  • Partner closely with the engineering and design teams to define and develop prototypes and polished content in Unity, Unreal, VR Shell, and proprietary VR world-building tools.
  • Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
  • Manage external vendors and provide feedback on externally developed projects.
  • Responsible for outlining asset authoring guidelines, process and pipeline as needed.
  • Work with engineers and technical artists to inform asset creation pipelines.
  • Asset optimization -- topology reduction, draw call reduction, texture baking, etc.
  • Work closely with engineers to implement interactive objects and systems.
  • Quickly solve issues with your cross-functional peers.
  • Collaborate and iterate based on the team's needs.
  • Demonstrates broad technical expertise to assist in a wide variety of technical and artistic tasks.
  • Demonstrates strong time management and prioritization skills.
  • Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.


• Top must-have HARD skills:

3+ years of experience in either the game or film industries as a 3D artist.

Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter.

Strong communication skills for working across multiple disciplines.

3+ SHIPPED TITLED AND SUBSTANTIAL WORK SAMPLES


• Good to have skills:

Prior virtual reality experience

Experience in layout and level design

Ability to locate and resolve content and asset performance bottlenecks through investigation and content optimization


Preferred Qualifications:

Professional content development experience, including shipping one or more titles

Prior virtual reality experience

Experience creating textures and materials in Substance

Look development experience

Experience working in a variety of visual styles

Able to locate and resolve content and asset performance bottlenecks through investigation and content optimization

Shader development experience a plus

Experience in layout and level design

Proven experience leading teams of artists in the creation of levels or game environments.


This is the pay range that the employer reasonably expects to pay for this position: $42.84/hour - $54.23/hour


Optional Benefits: Medical, Dental, Vision, 401K


The Meta CWX Program is enabled by a cutting-edge software platform called TalentNet that leads the contingent labor world for technology innovation. The software platform leverages Machine Learning and Artificial Intelligence to make sure the right people end up in the right job.


At Meta, we are constantly iterating, solving problems, and working together to connect people all over the world. That’s why it’s important that our workforce reflects the diversity of the people we serve. Hiring people with different backgrounds and points of view helps us make better decisions, build better products, and create better experiences for everyone.


We give people the power to build community and bring the world closer together. Our products empower more than 3 billion people around the world to share ideas, offer support, and make a difference.

Location
Burlingame - CA
Empolyement Basis
Contract
Salaray range
Salary Range